It’s disappointing and I hope it doesn’t become a trend for Telltale. John and I have made some different choices along the way and we spend time comparing notes and checking the differences, but decisions not really mattering takes away from this unique experience offered by the game. Heck, John and I get together every time an episode comes out just to talk about this kind of stuff in the GiN Lounge. One of my favorite things about Telltale’s The Walking Dead game has always been seeing the decisions made by other players and how it affected the story. The fact that decisions don’t matter in Amid the Ruins really sets me off. Two deaths in the episode that the game leads the player to believe they could have prevented must occur. In Amid the Ruins, the player’s choices don’t actually matter. As I just said above, The Walking Dead game allows players to decide who lives and who dies in some situations. That’s fine, I’m used to people having to die at this point in the series, but I didn’t like how it was handled. These deaths occur in the episode no matter what the player does. I’m not going to be getting into details for who dies in The Walking Dead Season 2 Episode 4: Amid the Ruins, but I do want to talk about two of the deaths. This has played a big part in the series ever since the first episode and it has continued to do so, until now. What sets the games apart from the TV show and comic is the player’s ability to decide who lives and who dies in certain situations. The games are no different and many of you already know this. It’s not exactly a standoff if everyone is facing out, but still pretty dramatic.Īll forms of media involving The Walking Dead have a heavy focus on death. I don’t think I need to tell anyone that not everyone makes it out alive, but the number of survivors was much higher than I predicted. Players are attempting to escape from Carver’s group through a herd of undead. The Walking Dead Season 2 Episode 4: Amid the Ruins picks up right where episode 3 left off. It shows that I want to come back to it, but that I’m afraid for the characters every time I do. I’ve been covering Telltale’s Walking Dead games since the start (minus 400 Days) and they have become titles that I both look froward to and fear all at the same time. The publisher provided GamesBeat with a PC copy of the game for the purpose of this review.The Walking Dead Season 2 Episode 4: Amid the Ruins is quite a ride. The Walking Dead: Season Two Episode Four - Amid the Ruins was released for PC, Mac, PlayStation Vita and PlayStation 3 (SCEA) on June 22, 2014. It comes out on Xbox 360, PlayStation 3 and PlayStation Vita (SCEE) on June 23, 2014. Where they go from here is anyone’s guess. Clementine’s group has never been more desperate. Like many penultimate television episodes, Episode 4: Amid the Ruins serves to set up the series’ finale by applying pressure to The Walking Dead’s characters and upping the stakes. But these are only minor complaints in what is otherwise a fast-paced adventure that will keep you riveted for its short duration. Trying to click on a precise spot on a zombie during action sequences can be a little tricky. The Walking Dead still suffers from the occasional glitch, like a sound effect unintentionally looping over and over until you quit the game and reload. Even decisions that seem right at the time can, and will, bite you in the ass. More than one character will meet their end by the time you finish Amid the Ruins, and their deaths will be a direct result of your actions. Don’t be surprised to see the dialogue timer nearly run out while you wonder if the decision you’re about to make is the wrong one. They’re morally gray decisions that anyone would have a hard time making, particularly a child like Clementine. The Walking Dead is known for its difficult choices, and some of the decisions in this episode are especially tough.
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